Solved the first part
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Build / gobuild (push) Failing after 1m6s

This commit is contained in:
Davide Oddone 2023-12-02 16:02:00 +00:00
parent 2e0faf87eb
commit d2ce81647b

View File

@ -14,9 +14,10 @@ func check(e error) {
}
}
type gameSet struct {
nCubes []int
color []string
var requiredCubes = map[string]int {
"red": 12,
"green": 13,
"blue": 14,
}
type possibleGame struct {
@ -34,49 +35,63 @@ func splitSets (s string) ([]string, int) {
return sets, numSets
}
func newGameSet(s []string, i int) []gameSet {
// Make an array of structs as big as we need
mySets := make([]gameSet, i)
_ = mySets
// Iterate the array of strings
// e.g., s = 4 red, 5 blue, 7 green
for index, set := range s {
// We extract every set
tempNumAndColor := strings.SplitN(set, ",", -1)
_ = index
mySets[index].nCubes = make([]int, len(tempNumAndColor))
mySets[index].color = make([]string, len(tempNumAndColor))
// The order is always number-space-color
// We now populate the struct
for j := 0; j < len(tempNumAndColor); j++ {
// Remove leading whitespace
TrimmedNumColor := strings.Trim(tempNumAndColor[j], " ")
// Split into number and color
NumColor := strings.SplitN(TrimmedNumColor, " ", -1)
// [0] is number, [1] is color
mySets[index].nCubes[j], _ = strconv.Atoi(NumColor[0])
mySets[index].color[j] = NumColor[1]
}
func newGameSet(s string) map[string]int {
m := make(map[string]int)
tempNumColor := strings.SplitN(s, ",", -1)
for i := 0; i < len(tempNumColor); i++ {
TrimmedNumColor := strings.Trim(tempNumColor[i], " ")
NumColor := strings.SplitN(TrimmedNumColor, " ", -1)
m[NumColor[1]], _ = strconv.Atoi(NumColor[0])
}
return m
}
func CheckGame(mySet map[string]int, p *possibleGame) {
if (mySet["red"] > requiredCubes["red"]) {
p.redIsPossible = false
}
if (mySet["green"] > requiredCubes["green"]) {
p.greenIsPossible = false
}
if (mySet["blue"] > requiredCubes["blue"]) {
p.blueIsPossible = false
}
return mySets
}
func CheckGame(mySets []gameSet) bool {
return false
}
func PossibleGamesSum(s string) bool {
func PossibleGamesSum(s string, gn int, gt *int) {
var isPossible possibleGame
// Initialize everything to true. If everything was set to false,
// we would have to check in both directions for every pass
isPossible.redIsPossible = true
isPossible.greenIsPossible = true
isPossible.blueIsPossible = true
// We will pass a pointer so we can go one map at a time and
// still maintain the results
var isPossiblePoint *possibleGame
isPossiblePoint = &isPossible
// We receive a string with the sets, not split
// We proceed to split
sets, numSets := splitSets(s)
// We received a []string with sets and the number of sets
// Now it's time to create a struct
mySets := newGameSet(sets, numSets)
isPossible := CheckGame(mySets)
_ = isPossible
return false
// Now it's time to create a map
var mySet map[string]int
// For every set we have in the current game
for i := 0; i < numSets; i++ {
// We create a map
mySet = newGameSet(sets[i])
// We check if the game is possible
CheckGame(mySet, isPossiblePoint)
}
if (isPossible.redIsPossible == true) &&
(isPossible.greenIsPossible == true) &&
(isPossible.blueIsPossible == true) {
*gt += gn
}
}
func PrintAndWait[T any](x T) {
@ -91,6 +106,12 @@ func main() {
// This variable will hold the game number
var gameNum int = 0
// This variable will hold the pointer of the sum of possible games
var gameSumPoint *int
gameSum := 0
gameSumPoint = &gameSum
_ = gameNum
scanner := bufio.NewScanner(file)
@ -102,6 +123,7 @@ func main() {
// We convert the number that remains after replacing "Game " with ""
gameNum, _ = strconv.Atoi(strings.Replace(gameAndCubes[0], "Game ", "", 1))
// Now, for every game, split the sets
PossibleGamesSum(gameAndCubes[1])
PossibleGamesSum(gameAndCubes[1], gameNum, gameSumPoint)
}
fmt.Printf("The sum of possible games is: %d\n", gameSum)
}