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00815609cb
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d2ce81647b
@ -26,12 +26,6 @@ type possibleGame struct {
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blueIsPossible bool
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blueIsPossible bool
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}
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}
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type minimumSet struct {
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red int
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green int
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blue int
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}
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func splitSets (s string) ([]string, int) {
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func splitSets (s string) ([]string, int) {
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// Every set is divided by ;
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// Every set is divided by ;
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sets := strings.SplitN(s, ";", -1)
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sets := strings.SplitN(s, ";", -1)
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@ -68,24 +62,13 @@ func CheckGame(mySet map[string]int, p *possibleGame) {
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}
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}
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}
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}
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func findMinimumSet(mySet map[string]int, m *minimumSet) {
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if (mySet["red"] > m.red) {
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m.red = mySet["red"]
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}
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if (mySet["green"] > m.green) {
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m.green = mySet["green"]
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}
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if (mySet["blue"] > m.blue) {
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m.blue = mySet["blue"]
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}
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}
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func PossibleGamesSum(s string, gn int, gt *int) {
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func PossibleGamesSum(s string, gn int, gt *int) {
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var isPossible possibleGame
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// Initialize everything to true. If everything was set to false,
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// Initialize everything to true. If everything was set to false,
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// we would have to check in both directions for every pass
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// we would have to check in both directions for every pass
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isPossible := possibleGame{redIsPossible: true,
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isPossible.redIsPossible = true
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greenIsPossible: true,
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isPossible.greenIsPossible = true
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blueIsPossible: true}
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isPossible.blueIsPossible = true
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// We will pass a pointer so we can go one map at a time and
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// We will pass a pointer so we can go one map at a time and
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// still maintain the results
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// still maintain the results
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var isPossiblePoint *possibleGame
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var isPossiblePoint *possibleGame
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@ -111,29 +94,6 @@ func PossibleGamesSum(s string, gn int, gt *int) {
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}
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}
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}
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}
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func PowerSetsSum(s string, pt *int) {
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// In this case, we need an array of integers
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minSet := minimumSet{red: 0, green: 0, blue: 0}
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var minSetPoint *minimumSet
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minSetPoint = &minSet
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// We receive a string with the sets, not split
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// We proceed to split
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sets, numSets := splitSets(s)
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// We received a []string with sets and the number of sets
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// Now it's time to create a map
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var mySet map[string]int
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// For every set we have in the current game
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for i := 0; i < numSets; i++ {
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// We create a map
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mySet = newGameSet(sets[i])
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// We find the minimum set
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findMinimumSet(mySet, minSetPoint)
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}
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*pt += (minSet.red * minSet.green * minSet.blue)
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}
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func PrintAndWait[T any](x T) {
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func PrintAndWait[T any](x T) {
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fmt.Print(x)
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fmt.Print(x)
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fmt.Scanln()
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fmt.Scanln()
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@ -151,10 +111,6 @@ func main() {
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gameSum := 0
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gameSum := 0
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gameSumPoint = &gameSum
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gameSumPoint = &gameSum
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// Variable for the sum of the power of the sets
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var power int = 0
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// Pointer to power, nice variable name
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var powerPoint *int = &power
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_ = gameNum
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_ = gameNum
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scanner := bufio.NewScanner(file)
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scanner := bufio.NewScanner(file)
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@ -168,8 +124,6 @@ func main() {
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gameNum, _ = strconv.Atoi(strings.Replace(gameAndCubes[0], "Game ", "", 1))
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gameNum, _ = strconv.Atoi(strings.Replace(gameAndCubes[0], "Game ", "", 1))
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// Now, for every game, split the sets
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// Now, for every game, split the sets
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PossibleGamesSum(gameAndCubes[1], gameNum, gameSumPoint)
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PossibleGamesSum(gameAndCubes[1], gameNum, gameSumPoint)
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PowerSetsSum(gameAndCubes[1], powerPoint)
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}
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}
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fmt.Printf("The sum of possible games is: %d\n", gameSum)
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fmt.Printf("The sum of possible games is: %d\n", gameSum)
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fmt.Printf("The sum of the power of sets is: %d\n", power)
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}
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}
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