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...

41 Commits

Author SHA1 Message Date
a879d3bb88 Updated README.md 2023-12-08 13:14:18 +00:00
f48bae3bc3 Working day07, huge mess 2023-12-08 13:12:41 +00:00
745d95771c Working part 1, I forgot to properly sort an array 2023-12-08 07:57:17 +01:00
c9df0e8fb8 Added debug prints 2023-12-08 01:00:01 +01:00
a692b4da4b Removed one bug, many to go 2023-12-08 00:39:40 +01:00
62d8af2d1b Non-working prototype 2023-12-08 00:33:30 +01:00
c159403427 WIP: every type of hand has its array 2023-12-07 22:10:27 +01:00
d900defb9b Initial commit for day 7 2023-12-07 14:16:41 +00:00
7ec430c8b5 Updated README.md 2023-12-07 13:58:44 +00:00
255f39620e Working d6p2, multithreaded 2023-12-07 10:32:55 +00:00
75ec54c0d2 Working day6 part1 2023-12-07 00:30:24 +01:00
32a84c2f3c First draft of day 6 2023-12-06 22:52:25 +01:00
2778e38f8b Unoptimized and unhinged d5p2, parallel bruteforce 2023-12-06 22:05:18 +01:00
8a2afac023 Working d5p1, but I don't know what my code does 2023-12-06 20:00:08 +01:00
c16d3362fd Implemented function to gather the different items 2023-12-06 16:43:03 +00:00
ad945bd41e Early draft of day 5, archival 2023-12-05 23:20:45 +01:00
a2b9dfbcbe Merge branch 'day03' 2023-12-05 20:16:07 +01:00
8c6d00683e Working version of d3p2, code needs refactoring 2023-12-05 20:13:44 +01:00
be12e11f5e Non-working code, archival purpose 2023-12-04 23:54:13 +01:00
4b51738c60 Fix refactoring causing errors during compiling 2023-12-04 21:49:35 +01:00
6946c978c6 Merge branch 'day03' 2023-12-04 16:02:56 +00:00
3fc767f046 Starting to refactor day03 2023-12-04 15:29:27 +00:00
35dc086519 Updated README.md 2023-12-04 13:55:43 +00:00
7686ffd788 Merge branch 'day04' 2023-12-04 13:54:03 +00:00
96b4441bfc Merge branch 'day03' 2023-12-04 13:53:56 +00:00
36b2f6feb3 Optimized my code by 140300% just by doing things correctly 2023-12-04 13:49:18 +00:00
8871be0bc9 First draft of working part two, heavily unoptimized 2023-12-04 13:34:48 +00:00
76da133e30 Working first part of day04 2023-12-04 09:57:37 +00:00
7a8c20acc6 Merge branch 'day03' into day04 2023-12-04 08:49:24 +00:00
c45c84ba8b Merge branch 'change-inputs-folder' into day04 2023-12-04 08:44:37 +00:00
d11426e518 The worst code I've ever written, but somehow it works 2023-12-03 21:35:05 +01:00
1c2e835ebc Working code, terrible code, debug prints 2023-12-03 21:33:46 +01:00
a609bf72a9 Merge remote-tracking branch 'gitea/change-inputs-folder' 2023-12-03 18:53:33 +01:00
8c6b9b3dfe WIP of new approach 2023-12-03 16:52:32 +00:00
9925c227a4 Scrapping the current approach. Archival purpose 2023-12-03 16:10:23 +00:00
e5c255d759 Initial draft of day03, non-working, archival purpose 2023-12-03 13:24:33 +00:00
1ca62d7dbc Merge branch 'change-inputs-folder' into day03 2023-12-03 08:08:16 +00:00
8a91af0713 Fixed a small oversight in folder structure 2023-12-02 16:59:44 +00:00
7a92f12c01 Truying to do something really silly with symlinks 2023-12-02 16:56:35 +00:00
5ad191354c Trying to run the code for day01 2023-12-02 16:50:46 +00:00
d386fc7d10 Changed folder structure 2023-12-02 16:49:56 +00:00
18 changed files with 1002 additions and 1102 deletions

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@ -17,6 +17,8 @@ jobs:
run: go build -v ./day01/*.go
- name: Build day two
run: go build -v ./day02/*.go
- name: Run day one
run: go run -v ./day01/*.go
- name: Display Go version
run: go version
- name: List files in the repository

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@ -4,5 +4,11 @@ An attempt to start programming again.
- [Day 1](./day01/trebuchet.go)
- [Day 2](./day02/lottacubes.go)
- [Day 3](./day03/engine-schema.go)
- [Day 4](./day04/scratchcards.go)
- [Day 5](./day05/seeds.go)
- [Day 6](./day06/race.go)
- [Day 7](./day07/cards.go)
This repo gets automatically mirrored to [Github](https://github.com/Doddophonique/aoc2023).

File diff suppressed because it is too large Load Diff

1
day01/inputs Symbolic link
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@ -0,0 +1 @@
../inputs

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@ -109,7 +109,7 @@ func CombineIndexes(s string) int {
}
func main() {
file, err := os.Open("input")
file, err := os.Open("./inputs/day01_input")
check(err)
defer file.Close()

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@ -1,100 +0,0 @@
Game 1: 4 red, 1 green, 15 blue; 6 green, 2 red, 10 blue; 7 blue, 6 green, 4 red; 12 blue, 10 green, 3 red
Game 2: 3 green, 18 blue; 14 green, 4 red, 2 blue; 3 red, 14 green, 15 blue
Game 3: 12 green, 2 blue; 9 green; 1 red, 11 blue, 4 green
Game 4: 4 blue, 8 green, 5 red; 6 red, 7 blue, 9 green; 2 green, 2 red, 2 blue; 2 green, 6 blue, 9 red; 10 red, 9 green
Game 5: 12 red, 1 green, 7 blue; 13 red, 16 blue; 16 blue, 10 red; 4 blue; 16 blue, 7 red; 1 blue, 7 red
Game 6: 17 blue, 2 red; 5 blue, 6 green, 2 red; 5 green, 5 blue; 5 green, 12 blue, 4 red
Game 7: 2 red, 1 blue, 10 green; 8 red, 14 green, 9 blue; 15 red, 1 blue, 6 green; 9 blue, 3 green, 10 red; 7 blue, 13 red, 4 green
Game 8: 1 green, 2 blue; 7 red, 2 blue, 1 green; 1 red, 2 green; 4 red, 1 blue; 11 red, 2 green, 2 blue; 1 blue, 2 green, 11 red
Game 9: 11 green, 11 blue, 6 red; 2 green, 3 blue, 2 red; 2 red, 11 blue, 14 green; 5 green, 7 red, 7 blue; 7 green, 1 red, 12 blue; 1 red, 8 green, 7 blue
Game 10: 2 red, 8 green, 7 blue; 10 red, 5 green, 2 blue; 4 red, 8 green, 16 blue; 10 blue, 3 green, 15 red
Game 11: 2 blue, 2 green, 5 red; 1 green, 3 red, 3 blue; 11 green, 1 red, 2 blue
Game 12: 8 blue, 11 green, 14 red; 10 green, 13 red, 2 blue; 1 red, 6 green, 4 blue; 13 red, 11 green, 6 blue
Game 13: 15 red, 17 green, 1 blue; 12 red, 1 blue, 1 green; 2 red, 1 blue, 14 green
Game 14: 6 green, 11 red, 3 blue; 6 green, 2 blue; 2 green, 10 red, 8 blue; 2 red; 1 green, 9 red; 3 blue, 1 green, 3 red
Game 15: 11 blue, 11 green, 4 red; 3 green, 10 blue; 2 red, 9 green, 9 blue
Game 16: 2 blue, 11 green; 1 red, 1 blue, 11 green; 12 green, 1 blue, 1 red; 3 blue, 14 green, 1 red; 14 green, 4 blue; 2 blue, 12 green
Game 17: 1 red, 2 blue, 4 green; 4 blue, 3 green; 1 green, 1 red, 6 blue; 1 red, 7 blue; 2 green
Game 18: 3 red, 3 blue, 7 green; 2 blue, 2 red, 2 green; 4 red, 12 green; 5 green, 2 blue, 4 red; 3 red
Game 19: 15 red, 7 blue, 10 green; 5 green, 8 red; 9 green, 8 red; 5 red, 10 green
Game 20: 15 blue, 6 green, 11 red; 13 red, 9 blue, 1 green; 15 blue, 10 red, 11 green
Game 21: 15 red, 4 green; 11 red, 2 blue, 4 green; 5 blue, 2 green, 4 red; 4 red, 5 blue; 6 red, 3 blue, 1 green
Game 22: 4 green, 4 red, 13 blue; 3 red, 7 blue, 9 green; 12 blue, 13 green, 5 red
Game 23: 20 green, 4 red; 6 blue, 9 red, 7 green; 6 green
Game 24: 1 green, 3 blue, 6 red; 1 green, 1 blue, 2 red; 3 blue, 5 red, 1 green
Game 25: 2 red, 9 blue, 2 green; 2 green, 1 red, 5 blue; 3 red, 1 green, 3 blue; 8 blue, 2 green, 3 red; 12 blue, 3 red; 1 blue, 2 green, 1 red
Game 26: 2 blue, 5 green, 20 red; 2 blue, 6 red, 9 green; 3 red, 2 blue, 5 green
Game 27: 17 blue, 2 red, 14 green; 15 green, 16 blue, 2 red; 13 blue, 13 green; 1 red, 7 green, 3 blue; 1 blue, 2 green
Game 28: 5 blue, 6 red, 3 green; 7 red, 19 green; 11 blue, 13 green
Game 29: 1 blue, 8 red, 7 green; 1 green, 1 red; 8 red, 7 green, 1 blue; 7 green, 2 red; 1 blue, 7 red; 1 blue, 2 red, 5 green
Game 30: 3 red, 17 blue; 11 red, 3 blue, 8 green; 7 green, 12 blue, 10 red; 5 blue, 2 green
Game 31: 14 blue, 7 green; 12 green, 14 blue, 2 red; 17 blue, 2 red, 8 green; 2 red, 3 blue, 11 green; 9 green, 4 blue; 1 red, 3 green, 1 blue
Game 32: 15 red, 1 blue, 10 green; 15 green, 10 red, 1 blue; 2 red, 6 green, 1 blue
Game 33: 10 green, 1 red, 16 blue; 11 blue, 14 green, 3 red; 14 green, 13 blue; 17 blue, 2 red, 3 green
Game 34: 8 red, 7 blue, 8 green; 3 green, 1 red; 1 red, 1 green, 5 blue; 6 red, 8 green, 2 blue; 7 red, 8 blue, 3 green
Game 35: 5 blue, 19 red; 2 blue, 11 red, 1 green; 16 red, 10 blue; 7 green, 3 blue, 6 red; 3 green, 18 red, 5 blue; 8 blue, 5 red
Game 36: 9 red, 6 green, 10 blue; 9 red, 15 green, 6 blue; 6 red, 1 blue, 14 green
Game 37: 7 green, 8 red, 2 blue; 3 blue, 5 red, 16 green; 1 green, 1 red, 3 blue
Game 38: 5 green, 5 red, 3 blue; 10 blue, 19 red, 9 green; 2 red, 3 blue, 11 green
Game 39: 15 red, 11 blue, 5 green; 11 green, 2 red, 6 blue; 2 blue, 3 green, 6 red; 15 red, 3 blue, 13 green
Game 40: 7 green, 4 red, 1 blue; 6 blue, 6 green, 2 red; 2 blue, 3 red, 1 green; 1 blue, 3 red, 3 green; 2 red, 5 green, 3 blue
Game 41: 10 blue, 8 green, 9 red; 7 blue, 9 red, 2 green; 10 blue, 4 red, 5 green
Game 42: 8 blue, 13 green, 14 red; 8 blue, 1 green, 11 red; 4 red, 6 green, 3 blue; 14 green, 4 red, 2 blue
Game 43: 2 red, 10 green, 19 blue; 5 blue, 4 green, 9 red; 9 green, 9 red, 2 blue
Game 44: 6 red, 2 green, 3 blue; 2 blue, 12 red, 6 green; 1 red, 10 blue; 12 red, 6 green, 2 blue; 14 red, 13 green, 3 blue; 10 green, 9 blue, 11 red
Game 45: 2 blue, 1 red, 1 green; 1 green, 1 blue; 2 green, 2 blue
Game 46: 7 green, 1 red; 1 green, 4 blue, 1 red; 3 blue, 4 green, 1 red; 1 red, 4 green; 1 blue, 12 green, 1 red; 16 green, 1 blue
Game 47: 4 blue, 8 green, 3 red; 6 red, 1 green, 3 blue; 16 green, 4 blue, 1 red; 4 blue, 8 red
Game 48: 1 blue, 9 red, 8 green; 8 green, 2 blue, 6 red; 2 green; 4 blue, 5 red; 1 blue, 9 red, 9 green; 1 red, 1 blue, 3 green
Game 49: 3 green, 2 blue; 7 blue, 4 red; 20 green, 5 red, 13 blue; 20 green, 1 red, 6 blue
Game 50: 3 red, 3 green; 3 green, 3 red; 2 blue, 10 red; 3 blue, 5 green; 14 red, 2 green, 2 blue; 7 red, 2 green
Game 51: 3 green, 3 blue, 2 red; 4 green, 16 red, 3 blue; 1 blue, 3 red; 9 red, 1 blue, 4 green
Game 52: 6 red, 18 green, 7 blue; 2 blue, 1 red, 5 green; 8 blue, 6 red, 1 green; 1 red, 1 blue; 6 red, 3 green, 10 blue
Game 53: 1 blue, 10 red, 3 green; 13 red, 2 green, 1 blue; 1 green, 2 red
Game 54: 4 blue, 6 green, 2 red; 5 blue, 6 red, 2 green; 6 blue, 4 green, 8 red; 13 red, 10 blue, 1 green; 5 red, 5 green, 9 blue
Game 55: 4 green, 18 red, 4 blue; 9 blue, 7 green, 16 red; 5 red, 6 blue, 14 green; 13 green, 11 red, 9 blue; 6 blue, 13 green, 1 red; 10 blue, 12 red, 14 green
Game 56: 8 green, 5 blue, 10 red; 10 green, 7 red, 12 blue; 11 red, 12 blue, 1 green; 4 blue, 6 red, 10 green; 17 blue, 8 green, 2 red
Game 57: 1 green, 2 red; 2 green, 5 red, 1 blue; 13 red, 3 green, 4 blue; 3 blue, 13 red, 9 green
Game 58: 1 red, 7 blue, 4 green; 2 green, 1 blue, 1 red; 1 green, 11 blue; 12 blue; 1 blue, 5 green, 1 red; 3 green, 11 blue, 1 red
Game 59: 5 green, 3 blue, 17 red; 2 red, 9 green; 1 blue, 4 green
Game 60: 5 red, 5 green, 1 blue; 2 red, 2 blue, 6 green; 2 red, 3 blue, 3 green
Game 61: 2 green, 3 blue, 4 red; 17 green, 1 blue; 1 green, 6 red, 4 blue; 3 blue, 9 green, 3 red; 18 green, 7 red, 2 blue
Game 62: 5 red; 3 blue, 9 green; 3 red, 13 blue, 10 green; 14 green, 1 red, 2 blue; 7 blue, 13 green
Game 63: 12 blue, 5 green; 5 green, 1 red, 1 blue; 4 red, 7 green, 9 blue; 8 blue, 2 green, 7 red
Game 64: 3 blue, 11 green; 5 blue, 2 red, 5 green; 17 green, 5 blue, 1 red; 4 red, 3 blue, 4 green
Game 65: 2 red, 1 blue, 2 green; 7 green, 2 red, 1 blue; 2 blue, 7 green, 1 red; 3 blue, 8 green, 3 red
Game 66: 4 red, 12 blue, 1 green; 20 blue, 3 green, 2 red; 11 blue, 1 green
Game 67: 12 blue, 10 red, 13 green; 19 green, 4 red, 7 blue; 12 red, 9 blue, 13 green
Game 68: 2 blue, 17 green; 12 green, 2 red; 5 red, 2 green, 4 blue; 4 blue
Game 69: 17 blue, 3 red, 1 green; 4 green, 8 blue, 8 red; 4 green, 7 red, 1 blue; 8 red, 1 green, 11 blue; 13 blue, 10 red, 9 green; 14 blue, 5 green, 6 red
Game 70: 1 red, 2 blue, 4 green; 13 blue, 3 red, 2 green; 6 green, 8 blue
Game 71: 5 red, 7 green, 1 blue; 11 green, 4 red, 1 blue; 1 red, 12 green, 10 blue; 1 red, 7 blue, 12 green
Game 72: 9 blue, 4 green, 1 red; 6 green, 4 blue; 8 green, 5 blue, 1 red
Game 73: 1 blue, 10 green, 14 red; 4 green; 2 blue, 9 red, 4 green; 2 blue, 13 green; 13 green, 13 red; 7 red, 5 green, 2 blue
Game 74: 3 red, 1 blue, 3 green; 4 green, 1 blue, 1 red; 2 blue, 10 green, 1 red; 1 blue, 3 red, 1 green
Game 75: 1 red, 1 blue, 1 green; 2 red, 1 green, 4 blue; 2 red, 4 blue; 1 blue, 1 red
Game 76: 4 green, 2 blue, 6 red; 7 green, 1 red; 8 green, 4 red
Game 77: 8 green, 7 blue, 5 red; 6 red, 14 green, 7 blue; 8 green, 7 blue; 1 red, 8 green, 8 blue
Game 78: 6 red, 3 blue, 3 green; 7 blue, 10 red; 5 green, 10 blue, 1 red; 3 green, 11 blue, 4 red; 14 red, 9 blue, 2 green; 16 red, 2 green, 12 blue
Game 79: 1 green; 5 green; 11 green, 3 blue, 2 red; 3 blue
Game 80: 2 green, 2 red; 1 blue, 1 green, 1 red; 1 blue, 1 green, 2 red; 2 red; 5 green
Game 81: 10 blue, 2 red, 9 green; 4 red, 12 blue, 5 green; 7 green, 4 blue, 6 red; 1 red, 13 green, 14 blue; 13 green, 11 blue
Game 82: 4 blue, 2 green; 7 blue, 3 green, 5 red; 1 red, 4 blue, 3 green; 5 blue, 1 red, 6 green; 6 green, 4 red; 11 blue, 3 red, 5 green
Game 83: 12 green; 5 red, 8 green; 11 red, 14 green, 1 blue; 9 green, 4 red
Game 84: 5 blue, 1 red; 16 blue, 5 green; 1 red, 9 blue, 3 green; 11 blue; 1 green, 2 blue; 1 red, 7 blue, 4 green
Game 85: 17 red, 5 blue; 18 blue, 2 red, 2 green; 18 blue, 2 green, 8 red
Game 86: 4 red, 1 blue, 11 green; 6 blue, 7 green, 1 red; 3 green, 4 blue; 2 red, 7 blue, 2 green
Game 87: 4 red, 5 blue; 1 green, 15 red, 1 blue; 11 blue, 12 red
Game 88: 11 green, 3 red, 1 blue; 6 green, 1 blue, 1 red; 1 blue, 3 green; 2 blue, 4 green, 2 red
Game 89: 2 green; 1 red, 2 green, 3 blue; 4 blue, 1 red, 10 green; 4 blue, 5 green; 6 blue, 1 red, 10 green
Game 90: 15 red, 7 green, 17 blue; 7 blue, 1 red; 7 green, 6 red, 3 blue
Game 91: 2 blue, 17 red, 6 green; 1 green, 1 blue, 6 red; 6 red, 4 blue; 10 green, 14 red, 1 blue; 7 blue, 10 green, 10 red; 16 red, 11 green, 9 blue
Game 92: 1 green, 8 blue, 4 red; 4 green, 4 red, 4 blue; 1 green, 7 red, 4 blue
Game 93: 11 blue, 12 red, 1 green; 9 blue, 2 green, 5 red; 7 red, 5 blue, 2 green
Game 94: 7 blue, 10 green; 9 green, 9 blue, 2 red; 1 red, 5 green, 4 blue
Game 95: 1 green, 1 blue, 2 red; 6 red; 1 blue; 1 green, 1 blue, 6 red
Game 96: 1 blue, 1 red, 2 green; 4 red, 13 green, 1 blue; 1 blue, 13 green, 5 red; 7 green, 4 red
Game 97: 10 blue, 5 red, 5 green; 4 red, 8 green, 2 blue; 5 red, 2 green, 15 blue; 2 red, 1 green, 4 blue; 2 red, 14 blue; 14 blue, 4 green
Game 98: 11 red, 8 green, 9 blue; 3 blue, 1 green, 14 red; 10 blue, 2 red, 4 green; 7 blue, 11 red, 3 green; 5 red, 12 blue, 4 green; 7 green, 7 blue, 8 red
Game 99: 3 green, 2 blue, 1 red; 15 red, 8 blue, 7 green; 18 red, 12 blue, 2 green
Game 100: 11 red, 1 blue, 2 green; 3 red, 3 green; 1 blue, 8 red, 4 green; 5 green, 5 blue, 1 red; 2 green, 1 red, 6 blue; 2 green, 8 red, 1 blue

1
day02/inputs Symbolic link
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@ -0,0 +1 @@
../inputs

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@ -140,7 +140,7 @@ func PrintAndWait[T any](x T) {
}
func main() {
file, err := os.Open("input")
file, err := os.Open("./inputs/day02_input")
check(err)
defer file.Close()

220
day03/engine-schema.go Normal file
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@ -0,0 +1,220 @@
package main
import (
"fmt"
// "strings"
"bufio"
"os"
"regexp"
"strconv"
)
func check(e error) {
if e != nil {
panic(e)
}
}
func PrintAndWait(x ...any) {
fmt.Print(x)
fmt.Scanln()
}
func MatchNumbers(lines []string, index int, ast []int, total *int) {
// Regex that finds the numbers in a row
renum := regexp.MustCompile("[0-9]+")
// Gather numbers in prev line
prevLine := renum.FindAllStringIndex(lines[index-1], -1)
// Gather numbers in this line
thisLine := renum.FindAllStringIndex(lines[index], -1)
// Gather numbers in next line
nextLine := renum.FindAllStringIndex(lines[index+1], -1)
// Calculate the number of numbers in three lines
totalNumbers := len(prevLine) + len(thisLine) + len(nextLine)
// Now we create a big array with all the indexes
allIndexes := prevLine
for i := range thisLine {
allIndexes = append(allIndexes, thisLine[i])
}
for i := range nextLine {
allIndexes = append(allIndexes, nextLine[i])
}
// Now we create a big array with all the numbers
// We start from the previous line
allNumbers := renum.FindAllString(lines[index-1], -1)
thisNums := renum.FindAllString(lines[index], -1)
for i := range thisNums {
allNumbers = append(allNumbers, thisNums[i])
}
nextNums := renum.FindAllString(lines[index+1], -1)
for i := range nextNums {
allNumbers = append(allNumbers, nextNums[i])
}
// When we start, we have zero matches
matches := 0
// We will stop when we encounter two numbers
twoNums := [2]int{0, 0}
_ = twoNums
// Cycling through all numbers, but stopping at two matches
for i := 0; i < totalNumbers && matches < 2; i++ {
if (ast[0] >= allIndexes[i][0] - 1 && ast[0] <= allIndexes[i][1]) {
matches += 1
num, _ := strconv.Atoi(allNumbers[i])
twoNums[matches - 1] = num
}
}
if(matches == 2) {
tempGears := twoNums[0] * twoNums[1]
*total += tempGears
}
}
func CheckGears(lines []string) {
total := 0
totalPoint := &total
// Regex that finds the numbers in a row
//renum := regexp.MustCompile("[0-9]+")
// Regex that finds the asterisks in a row
resym := regexp.MustCompile("[*]")
// For every line starting from the second
for i := 0; i < len(lines) - 1; i++ {
// Take the index of the asterisks
asteriskIndex := resym.FindAllStringIndex(lines[i], - 1)
// For every index we get
for j := range asteriskIndex {
MatchNumbers(lines, i, asteriskIndex[j], totalPoint)
}
}
// firstLineNums := renum.FindAllStringIndex(lines[index], -1)
// firstLineSymbolsIndex := resym.FindAllStringIndex(lines[index], -1)
// secondLineSymbolsIndex := resym.FindAllStringIndex(lines[index + 1], -1)
// For every *number index range*, check if in the same line there is a
// symbol on (first - 1) or (last + 1), check in other lines if there is
// a symbol in a specific interval of numbers. If you find a match, you
// can break as you just need one symbol
fmt.Printf("Total of gears is: %d\n", total)
}
func main() {
file, err := os.Open("./inputs/day03_input")
check(err)
defer file.Close()
// This regex find the numbers inside strings
renum := regexp.MustCompile("[0-9]+")
resym := regexp.MustCompile("[^0-9.]+")
scanner := bufio.NewScanner(file)
var lines []string
var totalSum int = 0
// Read the whole file into an array of strings
for scanner.Scan() {
lines = append(lines, scanner.Text())
}
numLines := len(lines)
numbers := make([][]int, numLines)
// The 2D array of numbers will hold all the numbers to easily
// match them with corresponding strings in the file using the index
// For every line in the file, create an array of numbers
for i := 0; i < numLines; i++ {
tempNums := renum.FindAllString(lines[i], -1)
for j := 0; j < len(tempNums); j++ {
num, _ := strconv.Atoi(tempNums[j])
numbers[i] = append(numbers[i], num)
}
}
/* Line [0] needs to check only line 1 for symbols.
Similarly, the last line needs to check only
(last line index - 1) for symbols.
So we first check the line [0], then start a loop
from 1 to (last line index - 1)
*/
firstLineNums := renum.FindAllStringIndex(lines[0], -1)
firstLineSymbolsIndex := resym.FindAllStringIndex(lines[0], -1)
secondLineSymbolsIndex := resym.FindAllStringIndex(lines[1], -1)
// For every *number index range*, check if in the same line there is a
// symbol on (first - 1) or (last + 1), check in other lines if there is
// a symbol in a specific interval of numbers. If you find a match, you
// can break as you just need one symbol
for i := range firstLineNums {
for j := range firstLineSymbolsIndex {
if firstLineSymbolsIndex[j][0] >= firstLineNums[i][0] - 1 &&
(firstLineSymbolsIndex[j][0] <= firstLineNums[i][1]) {
totalSum += numbers[0][i]
break
}
}
for j := range secondLineSymbolsIndex {
if (secondLineSymbolsIndex[j][0] >= firstLineNums[i][0] - 1) &&
(secondLineSymbolsIndex[j][0] <= firstLineNums[i][1]) {
totalSum += numbers[0][i]
break
}
}
}
// Now we loop from 1 to (last index - i)
for i := 1; i < len(lines) - 1; i++ {
// We need to check the current line against an interval of three lines
// breaking the loop for a single number as soon as we find a match
// (we don't want duplicate matches)
currentLineNums := renum.FindAllStringIndex(lines[i], -1)
previousLineIndex := resym.FindAllStringIndex(lines[i - 1], -1)
currentLineIndex := resym.FindAllStringIndex(lines[i], -1)
nextLineIndex := resym.FindAllStringIndex(lines[i + 1], -1)
OuterLoop:
for k := range currentLineNums {
for j := range previousLineIndex {
if previousLineIndex[j][0] >= currentLineNums[k][0] - 1 &&
previousLineIndex[j][0] <= currentLineNums[k][1] {
totalSum += numbers[i][k]
continue OuterLoop
}
}
for j := range currentLineIndex {
if currentLineIndex[j][0] >= currentLineNums[k][0] - 1 &&
currentLineIndex[j][0] <= currentLineNums[k][1] {
totalSum += numbers[i][k]
continue OuterLoop
}
}
for j := range nextLineIndex {
if nextLineIndex[j][0] >= currentLineNums[k][0] - 1 &&
nextLineIndex[j][0] <= currentLineNums[k][1] {
totalSum += numbers[i][k]
continue OuterLoop
}
}
}
}
// Now we need to loop the last line and confront it with previous
// and itself
lastLineNums := renum.FindAllStringIndex(lines[len(lines) - 1], -1)
lastLineSymbolsIndex := resym.FindAllStringIndex(lines[len(lines) - 1], -1)
notLastLineSymbolsIndex := resym.FindAllStringIndex(lines[len(lines) - 2], -1)
// For every *number index range*, check if in the same line there is a
// symbol on (last - 1) or (last + 1), check in other lines if there is
// a symbol in a specific interval of numbers. If you find a match, you
// can break as you just need one symbol
for i := range lastLineNums {
for j := range lastLineSymbolsIndex {
if lastLineSymbolsIndex[j][0] >= lastLineNums[i][0] - 1 &&
(lastLineSymbolsIndex[j][0] <= lastLineNums[i][1]) {
totalSum += numbers[len(lines) - 1][i]
break
}
}
for j := range notLastLineSymbolsIndex {
if (notLastLineSymbolsIndex[j][0] >= lastLineNums[i][0] - 1) &&
(notLastLineSymbolsIndex[j][0] <= lastLineNums[i][1]) {
totalSum += numbers[len(lines) - 1][i]
break
}
}
}
fmt.Printf("The total sum is: %d\n", totalSum)
CheckGears(lines)
}

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../inputs

1
day04/inputs Symbolic link
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../inputs

115
day04/scratchcards.go Normal file
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package main
import (
"fmt"
"strings"
"bufio"
"os"
// "strconv"
"regexp"
)
func check(e error) {
if e != nil {
panic(e)
}
}
func PrintAndWait(x ...any) {
fmt.Print(x)
fmt.Scanln()
}
func SplitSets(s []string) ([]string, []string) {
// Split the two sets into winning and my numbers
tempwinningNumbers := s[0]
tempMyNumbers := s[1]
// Regex to populate a string with numbers
renum := regexp.MustCompile("[0-9]+")
myNumbers := renum.FindAllString(tempMyNumbers, -1)
winningNumbers := renum.FindAllString(tempwinningNumbers, -1)
return myNumbers, winningNumbers
}
func FindMatches(myNum []string, winNum []string) int {
matches := 0
for i := range myNum {
for j := range winNum {
if (myNum[i] == winNum[j]) {
matches += 1
continue
}
}
}
return matches
}
func CalcTickets(s []string, index int, tpr []int ) {
myNumbers, winningNumbers := SplitSets(s)
matches := FindMatches(myNumbers, winningNumbers)
if (matches > 0) {
for j := 0; j < tpr[index]; j++ {
for i := index; i < index + matches; i++ {
tpr[i+1] += 1
}
}
}
}
func CalcScore (s []string, t *int) {
myNumbers, winningNumbers := SplitSets(s)
matches := FindMatches(myNumbers, winningNumbers)
if(matches > 0) {
tempTotal := 1
for i := 0; i < matches - 1; i++ {
tempTotal *= 2
}
*t += tempTotal
}
}
func main() {
file, err := os.Open("./inputs/day04_input")
check(err)
defer file.Close()
// The total is a simple sum
var total int = 0
var totalPoint *int = &total
// To keep track of the amount of tickets, an array as long
// as the number of lines
var lines []string
scanner := bufio.NewScanner(file)
for scanner.Scan() {
lines = append(lines, scanner.Text())
}
ticketsPerRow := make([]int, len(lines))
tprPoint := ticketsPerRow[0:len(lines)]
for i := range ticketsPerRow {
ticketsPerRow[i] = 1
}
// Scan every line
for i := 0; i < len(lines); i++ {
// e.g.: Card 1: 41 48 83 86 17 | 83 86 6 31 17 9 48 53
cardAndNumbers := strings.Split(lines[i], ":")
// At this point, cardAndNumbers has "Card N"
// We don't need this information (yet?)
allNumbers := strings.Split(cardAndNumbers[1], "|")
CalcScore(allNumbers, totalPoint)
CalcTickets(allNumbers, i, tprPoint)
}
numTickets := 0
for i := range ticketsPerRow {
numTickets += ticketsPerRow[i]
}
fmt.Printf("The scratchcards are worth %d points.\n", total)
fmt.Printf("In total, I have %d scratchcards.", numTickets)
}

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day05/inputs Symbolic link
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../inputs

158
day05/seeds.go Normal file
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package main
import (
"fmt"
// "strings"
"bufio"
"math"
"os"
"strconv"
"regexp"
"sync"
)
type Minimum struct {
mu sync.Mutex
minimum int
}
func check(e error) {
if e != nil {
panic(e)
}
}
func PrintAndWait(x ...any) {
fmt.Print(x...)
fmt.Scanln()
}
func GetMaps(scanner *bufio.Scanner, re *regexp.Regexp) [][]int {
// Scan until there is an empty line
var tempNums int = 0
tempArray := make([][]int, 0)
for i := 0; scanner.Scan() && scanner.Text() != ""; i++ {
tempString := re.FindAllString(scanner.Text(), -1)
temp := make([]int, 0)
for j := range tempString {
tempNums, _ = strconv.Atoi(tempString[j])
temp = append(temp, tempNums)
}
tempArray = append(tempArray, temp)
}
// Prepare for next line
scanner.Scan()
return tempArray
}
func (min *Minimum) ParallelMinimum(start, finish int, atrocity [][][]int, wg *sync.WaitGroup) {
// We check the array one by one, need a temp array because
// SeedToLocation wants it
tempNum := make([]int, 1)
tempMin := []int{0}
_ = tempMin
for i := 0; i < finish; i++ {
tempNum[0] = start + i
tempMin := SeedToLocation(tempNum, atrocity)
// Need to modify a shared variable, lock
min.mu.Lock()
if tempMin[0] < min.minimum {
min.minimum = tempMin[0]
}
min.mu.Unlock()
}
// We finished with the Goroutine
wg.Done()
}
func SeedToLocation(seeds []int, atrocity [][][]int) []int {
tempRes := seeds
for i := range atrocity {
tempRes = NextResource(tempRes, atrocity[i])
}
return tempRes
}
func NextResource(previous []int, resource [][]int) []int {
tempRes := make([]int, 0)
// [0] is dest, [1] is source, [2] is range
for i := range previous {
for j := range resource {
if previous[i] >= resource[j][1] &&
previous[i] <= (resource[j][1] + resource[j][2] - 1) {
tempRes = append(tempRes, previous[i] + (resource[j][0] - resource[j][1]))
}
}
// If we didn't add an element to the array
if len(tempRes) == i {
tempRes = append(tempRes, previous[i])
}
}
return tempRes
}
func main () {
file, err := os.Open("./inputs/day05_input")
check(err)
defer file.Close()
min := Minimum{
minimum: math.MaxInt,
}
var wg sync.WaitGroup
// Regex that finds the numbers in a row
renum := regexp.MustCompile("[0-9]+")
var seeds []int
var soils, fertilizers, waters, lights, temperatures,
humidities, locations [][]int
scanner := bufio.NewScanner(file)
// We know that the seeds only have one row
scanner.Scan()
// Put all the numbers in an array of strings
seedsNums := renum.FindAllString(scanner.Text(), -1)
// Extract every number from the string
for i := 0; i < len(seedsNums); i++ {
num, _ := strconv.Atoi(seedsNums[i])
seeds = append(seeds, num)
}
// We know we have an empty string and just a title, skip them
scanner.Scan()
scanner.Scan()
// Should be possible to just pass the scanner
soils = GetMaps(scanner, renum)
fertilizers = GetMaps(scanner, renum)
waters = GetMaps(scanner, renum)
lights = GetMaps(scanner, renum)
temperatures = GetMaps(scanner, renum)
humidities = GetMaps(scanner, renum)
locations = GetMaps(scanner, renum)
tempRes := make([]int, 0)
// Actually insane behaviour
monster := [][][]int{
soils, fertilizers, waters,
lights, temperatures, humidities,
locations,
}
// Send the seeds, receive
tempRes = SeedToLocation(seeds, monster)
minimum := math.MaxInt
for i := range tempRes {
if tempRes[i] < minimum {
minimum = tempRes[i]
}
}
fmt.Printf("Minimum of first part: %d\n", minimum)
// Actual madness
for i := 0; i < len(seeds); i += 2 {
wg.Add(1)
go min.ParallelMinimum(seeds[i], seeds[i+1], monster, &wg)
}
wg.Wait()
//tempRes = SeedToLocation(allSeeds, monster)
fmt.Printf("Minimum of second part: %d\n", min.minimum)
}

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day06/inputs Symbolic link
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../inputs

126
day06/race.go Normal file
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package main
import (
"fmt"
// "strings"
"bufio"
// "math"
"os"
"strconv"
"regexp"
"sync"
)
type Race struct {
mu sync.Mutex
total int
}
func (r *Race) WeRaceBoys(time, distance int, wg *sync.WaitGroup) {
// As we just need to find the minimum necessary and then subtract it from
// the maximum, probably a good idea starting form the middle
tempTime := 0
for i := int(time/2); i > 0; i-- {
tempDist := i * (time - i)
if tempDist <= distance {
tempTime = i + 1
break
}
}
// If the minimum is tempTime, then the maximum is time - tempTime
// time - 2*tempTime is the number of possible victories
r.mu.Lock()
r.total *= (time - (2 * tempTime - 1))
r.mu.Unlock()
wg.Done()
}
func MultRaceDist(time, dist []string) ([]int, []int){
tempT, tempD := make([]int, 0), make([]int, 0)
for i := range time {
num, _ := strconv.Atoi(time[i])
tempT = append(tempT, num)
num, _ = strconv.Atoi(dist[i])
tempD = append(tempD, num)
}
return tempT, tempD
}
func SingleRaceDist(time, dist []string) (int, int) {
strT, strD := "", ""
numT, numD := 0, 0
// Create two big strings
for i := range time {
strT += time[i]
strD += dist[i]
}
numT, _ = strconv.Atoi(strT)
numD, _ = strconv.Atoi(strD)
return numT, numD
}
func check(e error) {
if e != nil {
panic(e)
}
}
func PrintAndWait(x ...any) {
fmt.Print(x...)
fmt.Scanln()
}
func main() {
file, err := os.Open("./inputs/day06_input")
check(err)
defer file.Close()
// Struct for multiple races
rMult := Race{
total: 1,
}
// Struct for a single race
rSing := Race{
total: 1,
}
_ = &rSing
var wg sync.WaitGroup
// Regex that finds the numbers in a row
renum := regexp.MustCompile("[0-9]+")
scanner := bufio.NewScanner(file)
time, distance := make([]int, 0), make([]int, 0)
tempStrings := make([]string, 0)
// Generic, would work for more rows
for scanner.Scan() {
tempStrings = append(tempStrings, scanner.Text())
}
// Now populate time and distance
timeStr := renum.FindAllString(tempStrings[0], - 1)
distStr := renum.FindAllString(tempStrings[1], - 1)
time, distance = MultRaceDist(timeStr, distStr)
// E.g.: if I hold the button for 1ms and then release it, it will travel at
// 1mm/ms fo the remaining amount of seconds.
// We can skip the holding down 0 and tMAX ms.
// Once we find the MIN amount of ms necessary to win, the limit is
// MAX - MIN
wg.Add(len(time))
for i := 0; i < len(time); i++ {
go rMult.WeRaceBoys(time[i], distance[i], &wg)
}
// Silly implementation of the single race
singT, singD := SingleRaceDist(timeStr, distStr)
wg.Add(1)
go rSing.WeRaceBoys(singT, singD, &wg)
wg.Wait()
fmt.Printf("Multiple races result: %d.\n", rMult.total)
fmt.Printf("Single race result: %d.\n", rSing.total)
}

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day07/cards.go Normal file
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package main
import (
"bufio"
"fmt"
"math"
"strings"
"os"
"strconv"
"sync"
)
var mapSeedsFirst = map[string]int{
"A": 12,
"K": 11,
"Q": 10,
"J": 9,
"T": 8,
"9": 7,
"8": 6,
"7": 5,
"6": 4,
"5": 3,
"4": 2,
"3": 1,
"2": 0,
}
var mapSeedsSecond = map[string]int{
"A": 12,
"K": 11,
"Q": 10,
"T": 9,
"9": 8,
"8": 7,
"7": 6,
"6": 5,
"5": 4,
"4": 3,
"3": 2,
"2": 1,
"J": 0,
}
type Game struct {
mu sync.Mutex
ranks []int
// 0: High card, 1: One pair, 2: Two pair, 3: Three of a kind
// 4: Full house, 5: Four of a kind, 6: Five of a kind
typeOfHand [7][]string
indexOfHand [7][]int
baseThirteen [7][]int
}
func (g *Game) ChangeBase(hType, index int, mapSeeds map[string]int, wg *sync.WaitGroup) {
// Starting from the first char [0], we create the base13 num
chars := len(g.typeOfHand[hType][index])
baseTN := g.typeOfHand[hType][index]
decNum := 0
for i := 0; i < chars; i++ {
// This should be refactored to be a bit more legible
// It just computes N * 13^i and adds it over
decNum += int(float64(mapSeeds[string(baseTN[i])]) * math.Pow(13, float64(chars-i)))
}
g.baseThirteen[hType][index] = decNum
wg.Done()
}
func (g *Game) AnalyzeMap(cards string, index, mapSize, offset int) {
// The offset defaults to 0 for the regular game
// it is +1 for a game with Jokers\
mapSeed := mapSeedsFirst
if offset != 0 {
mapSeed = mapSeedsSecond
}
switch mapSize {
// Five of a kind
case 1:
g.mu.Lock()
g.typeOfHand[6] = append(g.typeOfHand[6], cards)
g.indexOfHand[6] = append(g.indexOfHand[6], index)
g.mu.Unlock()
// Four of a kind || Full House
case 2:
i := FullOrFour(cards, offset, mapSeed)
g.mu.Lock()
g.typeOfHand[i] = append(g.typeOfHand[i], cards)
g.indexOfHand[i] = append(g.indexOfHand[i], index)
g.mu.Unlock()
// Three of a kind || Two pair
case 3:
i := ThreeOrTwo(cards, offset, mapSeed)
g.mu.Lock()
g.typeOfHand[i] = append(g.typeOfHand[i], cards)
g.indexOfHand[i] = append(g.indexOfHand[i], index)
g.mu.Unlock()
// One pair
case 4:
g.mu.Lock()
g.typeOfHand[1] = append(g.typeOfHand[1], cards)
g.indexOfHand[1] = append(g.indexOfHand[1], index)
g.mu.Unlock()
// High card
case 5:
g.mu.Lock()
g.typeOfHand[0] = append(g.typeOfHand[0], cards)
g.indexOfHand[0] = append(g.indexOfHand[0], index)
g.mu.Unlock()
}
}
func (g *Game) DetermineType(cards string, index int, wg *sync.WaitGroup) {
// We create a map and we check the length. Depending on the length, we
// insert the string in a specific type
m := make(map[string]int)
for i := 0; i < len(cards); i++ {
key := string(cards[i])
m[key] = mapSeedsFirst[key]
}
// Now, depending on the number of elements in the map, we can assign
// append cards to a specific rank
mapSize := len(m)
g.AnalyzeMap(cards, index, mapSize, 0)
wg.Done()
}
func (g *Game) SecondGame(cards string, index int, wg *sync.WaitGroup) {
// If I don't have Js, run the standard DetermineType
m := make(map[string]int)
n := make(map[string]int)
for i := 0; i < len(cards); i++ {
key := string(cards[i])
// We need to track the number of Js
m[key] += 1
// This is to track the type of hand, knowing the number of Js
n[key] = mapSeedsSecond[key]
}
mapSize := len(n)
switch m["J"] {
case 0:
// We have a hand without Js
wg.Add(1)
g.DetermineType(cards, index, wg)
case 1:
// If there is a J, J can be use is not adding information, therefore -1
g.AnalyzeMap(cards, index, (mapSize - 1), 1)
case 2:
g.AnalyzeMap(cards, index, (mapSize - 1), 2)
case 3:
g.AnalyzeMap(cards, index, (mapSize - 1), 3)
case 4:
g.AnalyzeMap(cards, index, (mapSize - 1), 4)
case 5:
wg.Add(1)
g.DetermineType(cards, index, wg)
}
wg.Done()
}
func ThreeOrTwo(cards string, offset int, mapSeed map[string]int) int {
m := make(map[string]int)
for i := 0; i < len(cards); i++ {
key := string(cards[i])
m[key] += 1
}
// If we are in the second game, remove J
if mapSeed["J"] == 0 {
m["J"] = 0
}
// m[i] returns 0 if the element is not in the map. I take advantage
// of that
tempNum := 0
for i := range mapSeed {
if m[i] > tempNum {
tempNum = m[i]
}
}
// If an element has 3 values, we have a three of a kind
if tempNum+offset == 3 {
return 3
/// If an element has 2 values, we have a two pair
} else if tempNum+offset == 2 {
return 2
}
PrintAndWait("This has run for ", cards)
return -1
}
func FullOrFour(cards string, offset int, mapSeed map[string]int) int {
m := make(map[string]int)
for i := 0; i < len(cards); i++ {
key := string(cards[i])
m[key] += 1
}
// If we are in the second game, remove J
if mapSeed["J"] == 0 {
m["J"] = 0
}
// m[i] returns 0 if the element is not in the map. I take advantage
// of that
// Better to save the maximum number
tempNum := 0
for i := range mapSeed {
if m[i] > tempNum {
tempNum = m[i]
}
}
// If an element has four values, we have a Four of a kind
if tempNum+offset == 4 {
return 5
/// If an element has 3 values, we have a Full House
} else if tempNum+offset == 3 {
return 4
}
return -1
}
func check(e error) {
if e != nil {
panic(e)
}
}
func PrintAndWait(x ...any) {
fmt.Print(x...)
fmt.Scanln()
}
// https://www.golangprograms.com/golang-program-for-implementation-of-quick-sort.html
// I need to learn how this shing works
func quicksort(a, h []int, hType int) []int {
if len(a) < 2 {
return a
}
left, right := 0, len(a)-1
pivot := 0
a[pivot], a[right] = a[right], a[pivot]
h[pivot], h[right] = h[right], h[pivot]
for i, _ := range a {
if a[i] < a[right] {
a[left], a[i] = a[i], a[left]
h[left], h[i] = h[i], h[left]
left++
}
}
a[left], a[right] = a[right], a[left]
h[left], h[right] = h[right], h[left]
quicksort(a[:left], h[:left], hType)
quicksort(a[left+1:], h[left+1:], hType)
return a
}
func main() {
file, err := os.Open("./inputs/day7_try")
check(err)
defer file.Close()
// Struct for regular game
g := Game{}
// Struct for the Joker game
jo := Game{}
// Variable where we store every line in the file
lines := make([]string, 0)
scanner := bufio.NewScanner(file)
for scanner.Scan() {
lines = append(lines, scanner.Text())
}
// Array of strings, set of cards
var cards []string
// Array of int, bet
var bet []int
// Now, split the lines
for i := 0; i < len(lines); i++ {
tempString := strings.Split(lines[i], " ")
cards = append(cards, tempString[0])
tempNum, _ := strconv.Atoi(tempString[1])
bet = append(bet, tempNum)
}
// Rank will be from 1 to len(lines)
g.ranks = make([]int, len(lines))
jo.ranks = make([]int, len(lines))
// What do we know for sure? 5 identical seeds are the highest ranks,
// 5 completely different seeds are the lowest ranks.
// We can iterate for every set of cards, and do different things
// if the map we build has one element, five elements or the worst
// case (two, three or four elements).
//
// Two identical: 4oK or FH
// Three identical: 3oK or 22
// Four identical: 12
//
// With this, I put every typeOfHand in a different array
var wg sync.WaitGroup
wg.Add(2 * len(lines))
for i := 0; i < len(lines); i++ {
g.DetermineType(cards[i], i, &wg)
jo.SecondGame(cards[i], i, &wg)
}
wg.Wait()
// Now that g.typeOfHand has every type of hand separated, the rank
// is determined by the first card(s). I can convert every number
// to a base 13 representation and sort.
// In g.indexOfHand I have the index of the corresponding type.
// For every type of hand
for i := range g.typeOfHand {
// As many wait groups as the element we will iterate
wg.Add(len(g.typeOfHand[i]))
wg.Add(len(jo.typeOfHand[i]))
// We also need to initialize the array g.baseThirteen so we can
// keep the same index
g.baseThirteen[i] = make([]int, len(g.typeOfHand[i]))
jo.baseThirteen[i] = make([]int, len(jo.typeOfHand[i]))
// For every element in a single type of hand
for j := range g.typeOfHand[i] {
g.ChangeBase(i, j, mapSeedsFirst, &wg)
}
for j := range jo.typeOfHand[i] {
jo.ChangeBase(i, j, mapSeedsSecond, &wg)
}
}
wg.Wait()
// A sort of some kind. Important is to also move the index with the number as
// well.
for i := range g.baseThirteen {
quicksort(g.baseThirteen[i], g.indexOfHand[i], i)
quicksort(jo.baseThirteen[i], jo.indexOfHand[i], i)
}
curRank := 1
rank := 0
// Iter every array
for i := range g.typeOfHand {
for j := range g.typeOfHand[i] {
index := g.indexOfHand[i][j]
rank += curRank * bet[index]
curRank++
}
}
fmt.Printf("Rank: %d\n", rank)
curRank = 1
rank = 0
// Iter every array
for i := range jo.typeOfHand {
for j := range jo.typeOfHand[i] {
index := jo.indexOfHand[i][j]
rank += curRank * bet[index]
curRank++
}
}
fmt.Printf("Rank: %d\n", rank)
}

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../inputs