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@ -3,35 +3,15 @@ package main
import ( import (
"bufio" "bufio"
"fmt" "fmt"
"log"
"os" "os"
"sync" "sync"
"time" "time"
) )
// Parallel code, global vars // Parallel code, global vars
type Maze struct { type Nodes struct {
mu sync.Mutex mu sync.Mutex
direction [][]rune variable int
steps int
}
var fromWhere = map[rune]int8{
'N': 0,
'S': 1,
'W': 2,
'E': 3,
}
var mapDirections = map[rune]int8{
'|': 0, // Vertical
'-': 1, // Horizontal
'L': 2, // North to East
'J': 3, // North to West
'7': 4, // South to West
'F': 5, // South to East
'.': 6, // Ground
'S': 7, // Start
} }
func check(e error) { func check(e error) {
@ -54,138 +34,15 @@ func timer(name string) func() {
} }
} }
func (mz *Maze) ChooseFirstDirection(startPoint [2]int) ([2]int, rune) {
// For the first step, we don't care about directions, we only need a tile
// were we can step on. E.g., if we have a J North of S we CAN'T go. A 7 would
// be OK.
y := startPoint[0]
x := startPoint[1]
// If x - 1 (going west), only 1, 2, 5 allowed
temp := mapDirections[mz.direction[y][x-1]]
if temp == 1 || temp == 2 || temp == 5 {
// We came from East, we also return 'E'
newSpot := [2]int{y,x-1}
return newSpot, 'E'
// If x + 1 (going east), only 1, 3, 4 allowed
} else if temp := mapDirections[mz.direction[y][x+1]]; temp == 1 || temp == 3 || temp == 4 {
// We came from West
newSpot := [2]int{y,x+1}
return newSpot, 'W'
// If y - 1 (going north), only 0, 4, 5 allowed
} else if temp := mapDirections[mz.direction[y-1][x]]; temp == 0 || temp == 4 || temp == 5 {
// We came from South
newSpot := [2]int{y-1,x}
return newSpot, 'S'
} else {
log.Fatal("How is this even possible..?")
}
s := [2]int{0, 0}
return s, 'X'
}
func (mz *Maze) WeGo(loc [2]int, direction rune) ([2]int, rune) {
mapDir := fromWhere[direction]
y, x := loc[0], loc[1]
thisPipe := mapDirections[mz.direction[y][x]]
goNorth := [2]int{y-1, x}
goSouth := [2]int{y+1, x}
goWest := [2]int{y, x-1}
goEast := [2]int{y, x+1}
switch mapDir {
case 0:
switch thisPipe {
case 0:
return goSouth, 'N'
case 2:
return goEast, 'W'
case 3:
return goWest, 'E'
}
case 1:
switch thisPipe {
case 0:
return goNorth, 'S'
case 4:
return goWest, 'E'
case 5:
return goEast, 'W'
}
case 2:
switch thisPipe {
case 1:
return goEast, 'W'
case 3:
return goNorth, 'S'
case 4:
return goSouth, 'N'
}
case 3:
switch thisPipe {
case 1:
return goWest, 'E'
case 2:
return goNorth, 'S'
case 5:
return goSouth, 'N'
}
}
s := [2]int{0, 0}
return s, 'X'
}
func (mz *Maze) FindPath(startPoint [2]int) {
defer timer("FindPath")()
y, x := startPoint[0], startPoint[1]
nextCheck, direction := mz.ChooseFirstDirection(startPoint)
mz.steps++
curY, curX := nextCheck[0], nextCheck[1]
for {
nextCheck, direction = mz.WeGo(nextCheck, direction)
curY, curX = nextCheck[0], nextCheck[1]
mz.steps++
if y == curY && x == curX { break }
}
}
func main() { func main() {
if len(os.Args) != 2 { file, err := os.Open("./inputs")
fmt.Println("Must provide exactly one argument. It must be a file.")
log.Fatal("NOW I WILL SCREAM AND DIE.")
}
file, err := os.Open(os.Args[1])
check(err) check(err)
defer file.Close() defer file.Close()
lines := make([]string, 0) lines := make([]string, 0)
mz := Maze{ steps: 0, }
scanner := bufio.NewScanner(file) scanner := bufio.NewScanner(file)
for scanner.Scan() { for scanner.Scan() {
lines = append(lines, scanner.Text()) lines = append(lines, scanner.Text())
} }
numColumns := len(lines)
mz.direction = make([][]rune, numColumns)
// Populate the array of directions
for i := 0; i < numColumns; i++ {
for j := 0; j < len(lines[i]); j++ {
mz.direction[i] = append(mz.direction[i], rune(lines[i][j]))
}
}
var startPoint [2]int
// Search for the starting point
for i := 0; i < numColumns; i++ {
for j := 0; j < len(lines[i]); j++ {
if mapDirections[mz.direction[i][j]] == 7 {
startPoint[0] = i
startPoint[1] = j
}
}
}
// Going west: x - 1 | Going east: x + 1
// Going north: y - 1 | Going south: y + 1
mz.FindPath(startPoint)
fmt.Printf("Number of steps: %d", mz.steps / 2)
} }