package main import ( "bufio" "fmt" "log" "os" "sync" "time" ) // Parallel code, global vars type Maze struct { mu sync.Mutex direction [][]rune steps int } var mapDirections = map[rune]int8{ '|': 0, // Vertical '-': 1, // Horizontal 'L': 2, // North to East 'J': 3, // North to West '7': 4, // South to West 'F': 5, // South to East '.': 6, // Ground 'S': 7, // Start } func check(e error) { if e != nil { panic(e) } } func PrintAndWait(x ...any) { fmt.Print(x...) fmt.Scanln() } // use defer timer("funcname")() when the function you want to // test starts func timer(name string) func() { start := time.Now() return func() { fmt.Printf("%s took %v\n", name, time.Since(start)) } } func (mz *Maze) ChooseFirstDirection(startPoint [2]int) [2]int { // For the first step, we don't care about directions, we only need a tile // were we can step on. E.g., if we have a J North of S we CAN'T go. A 7 would // be OK. x := startPoint[0] y := startPoint[1] // If x - 1 (going west), only 1, 2, 5 allowed temp := mapDirections[mz.direction[x-1][y]] if temp == 1 || temp == 2 || temp == 5 { PrintAndWait("We go West boi") // If x + 1 (going east), only 1, 3, 4 allowed } else if temp := mapDirections[mz.direction[x+1][y]]; temp == 1 || temp == 3 || temp == 4 { PrintAndWait("We go East boi") // If y - 1 (going north), only 0, 4, 5 allowed } else if temp := mapDirections[mz.direction[x][y-1]]; temp == 0 || temp == 4 || temp == 5 { PrintAndWait("We go North boi") } else { log.Fatal("How is this even possible..?") } } func (mz *Maze) FindPath(startPoint [2]int) { nextCheck := startPoint nextCheck = mz.ChooseFirstDirection(nextCheck) } func main() { if len(os.Args) != 2 { fmt.Println("Must provide exactly one argument. It must be a file.") log.Fatal("NOW I WILL SCREAM AND DIE.") } file, err := os.Open(os.Args[1]) check(err) defer file.Close() lines := make([]string, 0) mz := Maze{} scanner := bufio.NewScanner(file) for scanner.Scan() { lines = append(lines, scanner.Text()) } numColumns := len(lines) mz.direction = make([][]rune, numColumns) // Populate the array of directions for i := 0; i < numColumns; i++ { for j := 0; j < len(lines[i]); j++ { mz.direction[i] = append(mz.direction[i], rune(lines[i][j])) } } var startPoint [2]int // Search for the starting point for i := 0; i < numColumns; i++ { for j := 0; j < len(lines[i]); j++ { if mapDirections[mz.direction[i][j]] == 7 { startPoint[0] = i startPoint[1] = j } } } // Going west: x - 1 | Going east: x + 1 // Going north: y - 1 | Going south: y + 1 mz.FindPath(startPoint) }