package main import ( "bufio" "fmt" "log" "os" "sync" "time" ) // Parallel code, global vars type Maze struct { mu sync.Mutex direction [][]rune steps int } var fromWhere = map[rune]int8{ 'N': 0, 'S': 1, 'W': 2, 'E': 3, } var mapDirections = map[rune]int8{ '|': 0, // Vertical '-': 1, // Horizontal 'L': 2, // North to East 'J': 3, // North to West '7': 4, // South to West 'F': 5, // South to East '.': 6, // Ground 'S': 7, // Start } func check(e error) { if e != nil { panic(e) } } func PrintAndWait(x ...any) { fmt.Print(x...) fmt.Scanln() } // use defer timer("funcname")() when the function you want to // test starts func timer(name string) func() { start := time.Now() return func() { fmt.Printf("%s took %v\n", name, time.Since(start)) } } func (mz *Maze) ChooseFirstDirection(startPoint [2]int) ([2]int, rune) { // For the first step, we don't care about directions, we only need a tile // were we can step on. E.g., if we have a J North of S we CAN'T go. A 7 would // be OK. y := startPoint[0] x := startPoint[1] // If x - 1 (going west), only 1, 2, 5 allowed temp := mapDirections[mz.direction[y][x-1]] if temp == 1 || temp == 2 || temp == 5 { // We came from East, we also return 'E' newSpot := [2]int{y,x-1} return newSpot, 'E' // If x + 1 (going east), only 1, 3, 4 allowed } else if temp := mapDirections[mz.direction[y][x+1]]; temp == 1 || temp == 3 || temp == 4 { // We came from West newSpot := [2]int{y,x+1} return newSpot, 'W' // If y - 1 (going north), only 0, 4, 5 allowed } else if temp := mapDirections[mz.direction[y-1][x]]; temp == 0 || temp == 4 || temp == 5 { // We came from South newSpot := [2]int{y-1,x} return newSpot, 'S' } else { log.Fatal("How is this even possible..?") } s := [2]int{0, 0} return s, 'X' } func (mz *Maze) WeGo(loc [2]int, direction rune) ([2]int, rune) { mapDir := fromWhere[direction] y, x := loc[0], loc[1] thisPipe := mapDirections[mz.direction[y][x]] goNorth := [2]int{y-1, x} goSouth := [2]int{y+1, x} goWest := [2]int{y, x-1} goEast := [2]int{y, x+1} switch mapDir { case 0: switch thisPipe { case 0: return goSouth, 'N' case 2: return goEast, 'W' case 3: return goWest, 'E' } case 1: switch thisPipe { case 0: return goNorth, 'S' case 4: return goWest, 'E' case 5: return goEast, 'W' } case 2: switch thisPipe { case 1: return goEast, 'W' case 3: return goNorth, 'S' case 4: return goSouth, 'N' } case 3: switch thisPipe { case 1: return goWest, 'E' case 2: return goNorth, 'S' case 5: return goSouth, 'N' } } s := [2]int{0, 0} return s, 'X' } func (mz *Maze) FindPath(startPoint [2]int) { defer timer("FindPath")() y, x := startPoint[0], startPoint[1] nextCheck, direction := mz.ChooseFirstDirection(startPoint) mz.steps++ curY, curX := nextCheck[0], nextCheck[1] for { nextCheck, direction = mz.WeGo(nextCheck, direction) curY, curX = nextCheck[0], nextCheck[1] mz.steps++ if y == curY && x == curX { break } } } func main() { if len(os.Args) != 2 { fmt.Println("Must provide exactly one argument. It must be a file.") log.Fatal("NOW I WILL SCREAM AND DIE.") } file, err := os.Open(os.Args[1]) check(err) defer file.Close() lines := make([]string, 0) mz := Maze{ steps: 0, } scanner := bufio.NewScanner(file) for scanner.Scan() { lines = append(lines, scanner.Text()) } numColumns := len(lines) mz.direction = make([][]rune, numColumns) // Populate the array of directions for i := 0; i < numColumns; i++ { for j := 0; j < len(lines[i]); j++ { mz.direction[i] = append(mz.direction[i], rune(lines[i][j])) } } var startPoint [2]int // Search for the starting point for i := 0; i < numColumns; i++ { for j := 0; j < len(lines[i]); j++ { if mapDirections[mz.direction[i][j]] == 7 { startPoint[0] = i startPoint[1] = j } } } // Going west: x - 1 | Going east: x + 1 // Going north: y - 1 | Going south: y + 1 mz.FindPath(startPoint) fmt.Printf("Number of steps: %d", mz.steps / 2) }