WIP day10
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fb896a8d20
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@ -3,15 +3,28 @@ package main
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import (
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"bufio"
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"fmt"
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"log"
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"os"
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"sync"
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"time"
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)
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// Parallel code, global vars
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type Nodes struct {
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mu sync.Mutex
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variable int
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type Maze struct {
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mu sync.Mutex
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direction [][]rune
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steps int
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}
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var mapDirections = map[rune]int8{
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'|': 0, // Vertical
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'-': 1, // Horizontal
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'L': 2, // North to East
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'J': 3, // North to West
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'7': 4, // South to West
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'F': 5, // South to East
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'.': 6, // Ground
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'S': 7, // Start
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}
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func check(e error) {
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@ -34,15 +47,70 @@ func timer(name string) func() {
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}
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}
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func (mz *Maze) ChooseFirstDirection(startPoint [2]int) [2]int {
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// For the first step, we don't care about directions, we only need a tile
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// were we can step on. E.g., if we have a J North of S we CAN'T go. A 7 would
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// be OK.
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x := startPoint[0]
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y := startPoint[1]
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// If x - 1 (going west), only 1, 2, 5 allowed
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temp := mapDirections[mz.direction[x-1][y]]
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if temp == 1 || temp == 2 || temp == 5 {
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PrintAndWait("We go West boi")
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// If x + 1 (going east), only 1, 3, 4 allowed
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} else if temp := mapDirections[mz.direction[x+1][y]]; temp == 1 || temp == 3 || temp == 4 {
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PrintAndWait("We go East boi")
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// If y - 1 (going north), only 0, 4, 5 allowed
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} else if temp := mapDirections[mz.direction[x][y-1]]; temp == 0 || temp == 4 || temp == 5 {
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PrintAndWait("We go North boi")
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} else {
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log.Fatal("How is this even possible..?")
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}
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}
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func (mz *Maze) FindPath(startPoint [2]int) {
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nextCheck := startPoint
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nextCheck = mz.ChooseFirstDirection(nextCheck)
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}
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func main() {
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file, err := os.Open("./inputs")
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if len(os.Args) != 2 {
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fmt.Println("Must provide exactly one argument. It must be a file.")
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log.Fatal("NOW I WILL SCREAM AND DIE.")
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}
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file, err := os.Open(os.Args[1])
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check(err)
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defer file.Close()
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lines := make([]string, 0)
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mz := Maze{}
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scanner := bufio.NewScanner(file)
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for scanner.Scan() {
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lines = append(lines, scanner.Text())
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}
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numColumns := len(lines)
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mz.direction = make([][]rune, numColumns)
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// Populate the array of directions
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for i := 0; i < numColumns; i++ {
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for j := 0; j < len(lines[i]); j++ {
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mz.direction[i] = append(mz.direction[i], rune(lines[i][j]))
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}
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}
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var startPoint [2]int
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// Search for the starting point
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for i := 0; i < numColumns; i++ {
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for j := 0; j < len(lines[i]); j++ {
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if mapDirections[mz.direction[i][j]] == 7 {
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startPoint[0] = i
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startPoint[1] = j
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}
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}
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}
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// Going west: x - 1 | Going east: x + 1
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// Going north: y - 1 | Going south: y + 1
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mz.FindPath(startPoint)
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}
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