Working d10p1, bug if I'm on the edges

This commit is contained in:
Davide Oddone 2023-12-14 20:29:31 +01:00
parent 5ca089afb4
commit e0e4bbc958

View File

@ -16,6 +16,13 @@ type Maze struct {
steps int steps int
} }
var fromWhere = map[rune]int8{
'N': 0,
'S': 1,
'W': 2,
'E': 3,
}
var mapDirections = map[rune]int8{ var mapDirections = map[rune]int8{
'|': 0, // Vertical '|': 0, // Vertical
'-': 1, // Horizontal '-': 1, // Horizontal
@ -47,30 +54,97 @@ func timer(name string) func() {
} }
} }
func (mz *Maze) ChooseFirstDirection(startPoint [2]int) [2]int { func (mz *Maze) ChooseFirstDirection(startPoint [2]int) ([2]int, rune) {
// For the first step, we don't care about directions, we only need a tile // For the first step, we don't care about directions, we only need a tile
// were we can step on. E.g., if we have a J North of S we CAN'T go. A 7 would // were we can step on. E.g., if we have a J North of S we CAN'T go. A 7 would
// be OK. // be OK.
x := startPoint[0] y := startPoint[0]
y := startPoint[1] x := startPoint[1]
// If x - 1 (going west), only 1, 2, 5 allowed // If x - 1 (going west), only 1, 2, 5 allowed
temp := mapDirections[mz.direction[x-1][y]] temp := mapDirections[mz.direction[y][x-1]]
if temp == 1 || temp == 2 || temp == 5 { if temp == 1 || temp == 2 || temp == 5 {
PrintAndWait("We go West boi") // We came from East, we also return 'E'
newSpot := [2]int{y,x-1}
return newSpot, 'E'
// If x + 1 (going east), only 1, 3, 4 allowed // If x + 1 (going east), only 1, 3, 4 allowed
} else if temp := mapDirections[mz.direction[x+1][y]]; temp == 1 || temp == 3 || temp == 4 { } else if temp := mapDirections[mz.direction[y][x+1]]; temp == 1 || temp == 3 || temp == 4 {
PrintAndWait("We go East boi") // We came from West
newSpot := [2]int{y,x+1}
return newSpot, 'W'
// If y - 1 (going north), only 0, 4, 5 allowed // If y - 1 (going north), only 0, 4, 5 allowed
} else if temp := mapDirections[mz.direction[x][y-1]]; temp == 0 || temp == 4 || temp == 5 { } else if temp := mapDirections[mz.direction[y-1][x]]; temp == 0 || temp == 4 || temp == 5 {
PrintAndWait("We go North boi") // We came from South
newSpot := [2]int{y-1,x}
return newSpot, 'S'
} else { } else {
log.Fatal("How is this even possible..?") log.Fatal("How is this even possible..?")
} }
s := [2]int{0, 0}
return s, 'X'
}
func (mz *Maze) WeGo(loc [2]int, direction rune) ([2]int, rune) {
mapDir := fromWhere[direction]
y, x := loc[0], loc[1]
thisPipe := mapDirections[mz.direction[y][x]]
goNorth := [2]int{y-1, x}
goSouth := [2]int{y+1, x}
goWest := [2]int{y, x-1}
goEast := [2]int{y, x+1}
switch mapDir {
case 0:
switch thisPipe {
case 0:
return goSouth, 'N'
case 2:
return goEast, 'W'
case 3:
return goWest, 'E'
}
case 1:
switch thisPipe {
case 0:
return goNorth, 'S'
case 4:
return goWest, 'E'
case 5:
return goEast, 'W'
}
case 2:
switch thisPipe {
case 1:
return goEast, 'W'
case 3:
return goNorth, 'S'
case 4:
return goSouth, 'N'
}
case 3:
switch thisPipe {
case 1:
return goWest, 'E'
case 2:
return goNorth, 'S'
case 5:
return goSouth, 'N'
}
}
s := [2]int{0, 0}
return s, 'X'
} }
func (mz *Maze) FindPath(startPoint [2]int) { func (mz *Maze) FindPath(startPoint [2]int) {
nextCheck := startPoint defer timer("FindPath")()
nextCheck = mz.ChooseFirstDirection(nextCheck) y, x := startPoint[0], startPoint[1]
nextCheck, direction := mz.ChooseFirstDirection(startPoint)
mz.steps++
curY, curX := nextCheck[0], nextCheck[1]
for {
nextCheck, direction = mz.WeGo(nextCheck, direction)
curY, curX = nextCheck[0], nextCheck[1]
mz.steps++
if y == curY && x == curX { break }
}
} }
func main() { func main() {
@ -84,7 +158,7 @@ func main() {
lines := make([]string, 0) lines := make([]string, 0)
mz := Maze{} mz := Maze{ steps: 0, }
scanner := bufio.NewScanner(file) scanner := bufio.NewScanner(file)
for scanner.Scan() { for scanner.Scan() {
@ -113,4 +187,5 @@ func main() {
// Going west: x - 1 | Going east: x + 1 // Going west: x - 1 | Going east: x + 1
// Going north: y - 1 | Going south: y + 1 // Going north: y - 1 | Going south: y + 1
mz.FindPath(startPoint) mz.FindPath(startPoint)
fmt.Printf("Number of steps: %d", mz.steps / 2)
} }